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RE: [slug-chat] [slug-chat]Windows API


-----Original Message-----
From: Crossfire [mailto:xfire@xxxxxxxx]
Sent: Friday, February 16, 2001 10:06 AM
To: slug-chat@xxxxxxxxxxx
Subject: Re: [slug-chat] [slug-chat]Windows API

Yes...
>Crossfire was once rumoured to have said:
>> Actually, the Win32 API is fairly sane - I used to work with it when I
>> was still in school, before I took a more complete turning to the
>> dark-side[1].  Its roughly on par with Xlib - and you need to know a
>> bit of Win32 API in order to interact with DirectX [which is why I
>> knew it at all - I was trying to aspire to be a games programmer
>> during college - now I'm a sysadmin]

/me too went across this path.. Win API / MFC / DirectX (3.0 @ the time) to
become one of those groovy, fandangled games makers... I even went to learn
ASM for optimisation, and then learnt that I can embed ASM into C code...
YAY...

Unfortunately, the games scene in Australia was >SO< limited at the time,
and having investigated into it, and being told I would have to go to the
U.S. and then having to 'prove' myself (by various Aust. games distribs, and
the various games makers at the time), was enough to put my mind into
thinking.. 'it's all too hard'...

So, I decided to not pursue the Win API / MFC (PC stuff) anymore, until I
was being payed decent $$$ as a  programmer... I did it  or the money...
hehe, ot the love, that's for sure. And hence, the dark side reigned its
powers over me once again.

But, overall.. the Win API / MFC aint too bad... once a few programs have
been made... it really is a matter of re-usability (thank #@$% for the power
of code re-usability in some VERY liked Languages).

Cheers,
John.